

Violent Video-games
Video-games - Violent - Game Mechanics - User Experience - Addictiveness - Joy - Anti-social Behaviour - Empathy
The impact of the addictiveness of violent attributes of video games on improving players' prosocial ability and social integration

Violent Video-games

Corelates of Joy
The author explores players' joy emotions while playing violent video games through an experience-based survey that focuses on understanding the relationship between player addictiveness and game mechanics.
The authors use a post-test survey to gain insight into the role of different game mechanics in shaping players' emotional experiences and guiding the development of empathy.

Motivation
This study focuses on the relationship between key game mechanics and design elements that promote joy motivation in violent video game design.
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In the Image: Research indicates that the video game mechanics that have the most dramatic emotional impact on players is Winning & losing and rewards & punishments, followed by Role-playing.

Integrity
This study aims to explore those design elements that make the activities players engage in feel personally meaningful when they engage in violent video games, in order to gain insight into their impact on player integrity.
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In the Image: The result of the study indicates that character immersion and environmental interaction are two of the most critical design elements in violent video games that emphasise the player's psychological experience and have the most significant impact on player satisfaction.



Intensity
This study investigates how the intensity of an individual's level of joy changes as the number of days of play increases in violent video games that focus on psychological engagement.
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In the Image: The results show that during participation in violent video games that emphasise the development of player empathy, players generally experience "making a breakthrough" as they play for longer periods of time.


Featured Frameworks

IRI (Interpersonal Reactivity Index)

HaTS (Happiness Tracking Survey)