

VFX in VR Game Play to Elevate Joy
Visual Effects (VFX) - Jenga Game Play - Pleasure - VR Joy - Virtual Reality - IRI(Interpersonal Reactivity Index) - IOS(Inclusion of other in Self) - DPES(Dispositional Positive Emotion Scale)
Impact of VFX on Joy in Virtual Reality: A comparative study

VFX in VR Game Play to Elevate Joy

Corelates of Joy
The author addresses the significance of joy through a post test survey with special attention to interaction, enjoyment and sense of presence.

Motivation
This study suggested that the addition of certain VFX elements in VR can help elevate joy by increasing positive emotions, curiosity and surprise that retain the players interest and motivation in the game.
Peak inside the project

In the Image: The graph shows that VJ (VFX Jenga) has a significantly higher presence indicator than NVJ (Non VFX Jenga), followed by positive emotion (a combination of surprise, curiosity, enjoyment, and happiness) implying that the hypothesis of VFX enhancing user presence and enjoyment in VR is confirmed.

Normative
This study considered the relationship between aesthetics and joy by measuring the influence of VFX Game Art on the players experience in VR Jenga.
Peak inside the project

In the Image: This radar chart shows that VJ (VFX Jenga) has a significantly higher index in Game Art, followed by Flow which could be assisting joy in VR as they are dominant sensory experiences.
